Game



W. TERPPE GAME July 6 1926.

Filed April 23, I924 IN VEN TOR W Ikrppe 9 fifl A TTORNE Y Patented July 6, 1926.

UNITED STATES WILLY warm, on NEW BRUNSWICK, NEW JERSEY.

GAME.

Application filed April 2 The main object of this invention is to provide a novel and amusing game. The game resembles checkers somewhat, as it utilizes figures and has the playing board divided into squares, but in addition has various other novel features not found in the usual game of this nature.

This and other objects will become apparent in the description below, in which characters of reference refer to like-named parts in the drawing.

Referring briefly to the drawing, Figure 1 is a perspective view of the game, showing the outline of the game board and several figures in place on squares.

Referring in detail to the drawing, the numeral 10 indicates a substantially square game board. This game board is assumed to represent a free pasture area. The face of the board has vertical lines 11 and horizontal lines 12 thereon which intersect each other and provide squares 13, the squares being one hundred and forty-four in number. At spaced apart intervals on the four sides of the board, additional smaller boards jut outwardly and are integral and part of the main central board 10. These smaller boards are provided with intersection lines 15 which are continuations of lines of the main board and divide the area into squares 16 of the same proportion as the squares 13 and are nine in number. To each game eight colored cards 17 are provided, each card having a different color. The game requires seventytwo figures 18 supported on bases 19. These seventy-two figures are divided into groups of nine, each group being classed as a herd and having the same color as one of the cards; that is, a green card is represented by nine figures, the figures being painted green in similarity to the card representing the same. The bases of the figures are somewhat smaller than the squares 13 in order that the player may distinguish the dividing lines between the squares.

This game is one of chance and is called The Lost Sheep. It may be played by any number of players, not exceeding eight. Each player chooses one of the small boards 14 which are attached around the edge of the larger board 10. These small boards may be visualized as enclosures and are divided up into nine sections, each of which is adapted to receive a figure such as 18, nine figures, any of a uniform color, such as red, blue, or yellow. Each player in the game receives 3, 1924. Serial No. 708,396.

the same number of figures which are called a herd. These figures, the player forthwith establishes, one at a time on individual sections of the large board 10. The figures may be moved one section at a time in either of four directions and cannot skip over the figure of an opponent which is blocking the path of travel of the players figure. In establishing the herd of figures on the large board, one player follows the adjacent player until all the players have removed their herd from the enclosure to the pasture or large board 10. In placing on the large board, the player would naturally take advantage in the game by placing his herd of figures nearest his selected enclosure or small board 14 so that his herd,'the players, is brought into the enclosure first, it being the purpose of the game for the winner to establish his herd in the pasture or large board 10 and return the same tothe enclosure or small board 14 in the shortest possible time. vThe players move one section at a time consecutively oneafter the other. It must be noted that all the figures of one herd must be herded in the nine sections which lie adjacent each other and form a large rectangular surface called the enclosure on any portion of the out-lying area of the game board. When the players have entirely or partly established their herd upon the large board, they are given a colored card. The color of these cards correspond to the colors of the herd, that is, one card for each herd, or eight cards when the maxi mum number of players are entered in the game. When seven or less players are playing, the same, seven or less, cards are used. The cards before being distributed, are shuffled and are placed in a hat, being picked one at a time blindly therefrom. In shuffiing these cards, it generally falls that an individual having a herd of figures of one color receives a card of quite a different color. In receiving a card of a difierent color, the player retains his own enclosure which he has previously had, but becomes a shepherd for a different herd and must gather the figures of a different color corresponding to the color of the card which he has received into his own enclosure. This can be aptly illustrated by stating that a player who guides the sheep out of and into one enclosure on one side of the board and retains this enclosure thruout the game and then is transferred as a shepherd of this flock to another flock on the board, which he must move one section at atime in either 01 tour directions around fixed figures of a herd, introduces an element 01 chance as to what player will first shepherd his herd into his own enclosure. The first one accomplishing this task wins the game. It is reassignment of the herds to dill'erent players which introduces the novelty and chance into the game over which the players have no control. As previously stated, it is permissible to pass from one section to another section on either of its four sides or diagonally across its four corners in any desired direction, providing its passage in a straight line is not interfered with by another players figure. hen such interterence is encountered by one player, he must deviate into another direction and this constitutes another piay, it being understood that each move in a straight line represents a play, and when the player has moved his figure to the desired point, or to a point where further progress is stopped, a move has been consummated, and the next player begins to move one member of his herd.

hen adults are playing this game, a high degree of skill becomes possible thru suiticient practice and the game then becomes interesting, However, children of less mature age may play the game just as well. An .opponent to a player who has nearly established his entire herd into proper formation may be countered by the opponent who has one or more of his figures placed conveniently about the formations of his opponent and can by moving his figures a square or two in either direction, prevent said opponent from forming his herd of nine sheep into their proper formation.

1 claim l. A game comprising a substantially large square board, vertical and horizontal lines on the large board forming squares, spaced apart smaller boards extending from the -i four edges of the large board and integral therewith, and figures and carts, the can being vari-eolored to correspond with the vari-colored figures.

2. A game comprising a substantially large square board, vertical and horizontal lines on the large beard :t'orniing squares, spaced apait smaller boards extending from the tour edges o l the large board and integral therewith, vertical and horizontal lines on the smaller boards providing squares, the latter being adapted to serve as a score board, movable figures adapted to be shifted upon the large board to advantageous positions adjacent one of the individual smaller boards, the figures being vari colored, said figures having a base supporting member, varicolored cards being adapted to be distributed after the placingoif the figures on the large board, each card corresponding to one herd of the figures, the colored cards when distributed being adapted to rearrange the figures with respect .to the smaller board from which they have been entered on the larger board.

In witness whereof I atlix my signature lVILLY TERPPE. 

